Showing posts with label Elastic World v1.4.5. Show all posts
Showing posts with label Elastic World v1.4.5. Show all posts

Mar 18, 2014

 Elastic World v1.4.5


In Elastic World you control weird elastic shapes in order to make a ball hit the floating star.

Expand and collapse these jelly shapes and make the ball bounce in different directions and heights.

Sounds weird but is actually pretty fast to pick up.

Really nice and responsive physics engine. Feels almost real.

Each level gets increasingly challenging and sometimes you have to have some pretty quick reflexes as you compete against the clock.

The faster you can hit the star, the better you are ranked.


Now with Open Feint support. Share your scores with other players and climb your way to the top of the leader boards.


Really fun and addicting!


Please support independent video game development! This is the result of six months of hard work (done alongside a full-time job). Please give it a good rating.


Unlike several other games, the collision detection and physics engine were made entirely from scratch. The game and the level designer contain more than 28,000 lines of source code.


What’s New in Elastic World v1.4.5

Several bug fixes


More Info in Google Play

Down File from Google Drive

Down File from Dropbox.com






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